Movement

I went back into one of my earlier p5.js sketches and tried to add some texture to the faces of isometric shapes. I tried a few different methods, but I think the one I ended up on was the simplest. I used a combination of lerp and randomGaussian to make a points field. Then I… Continue reading Movement

3 color lerping

Below are from a sketch I wrote today that allows me to lerp between three colors, either vertically or horizontally. These gradients will allow me to add depth to some of the other “shapes in a grid” type sketches I’ve been working on lately.

CMYK Layering

These are from an experiment sketch where I used similar shapes from a previous sketch and used Cyan, Magenta, Yellow, and Black process colors and layered them x number of times. Here’s the code if you want to check it out.

Masdevallia veitchiana (1885-1906)

I worked on another sketch that uses an underlying image as the color and location of isometric shapes today. I liked this image of Masdevallia veitchiana (1885-1906) and started playing with the parameters to generate this. I also wanted to try and add some curvature to the isometric shapes.

Arcs on a grid

It’s been a few days since I last posted. I’ve been working on a new variation of the grid design I had made in the past. I focused on arcs and circles, also using the createGraphics() function in p5.js to clip the shapes to a specific grid section. I also played around with the pixel… Continue reading Arcs on a grid

Qbert

Stepping back from the Botanical system I have been working on I wanted to build a grid of cubes and see what it would look like if the faces were randomly turned on or off. With all the faces turned on the grid reminded me of the levels from the game Qbert. I built the… Continue reading Qbert