Here’s another experiment using an image for the placement and color of isometric shapes. For the sources I used some images from Botanical section of Artvee, a public domain image repository. Using a technique based on Coding Train’s Coding Challenge #49: Photo Mosaic with White House Social Media Images, the source image is shrunken down… Continue reading Isometric Botanical
Month: March 2022
Constrain to a cube
Continuing with isometric shapes, I tried to build a system where all the branches were all constrained to a cube. All the branching shapes have a starting point on the bottom left or right of the container cube. I found a function on Stack overflow that I used to check if any of the shapes… Continue reading Constrain to a cube
Cubic Grid
I’m continuing to use the same Isometric class and have been improving for the last few weeks. I wanted to see if I could build an isometric cube of cubes and see how I could manipulate it with translation, rotation, and scale. First thing was to figure out the placement for each isometric object. I… Continue reading Cubic Grid
Even more isometric experiments
I’ve been working on some improvements to the isometric generator I posted about before. I want to make it more customizable. Rather than always having all cardinal directions available to draw towards I can now limit to a portion of the directions (like just draw in NW, NE, and S). Now the outputs have lots… Continue reading Even more isometric experiments
More Isometric Generations
I spent some more time working on the isometric generator I started earlier this week. There were a few bugs in the original generator and I wanted to see if I could make the system more flexible. By changing the number, size and length of each iteration I could start to get lots of variation.
Generative Isometric Generations
I started back into messing with P5.js this week, this time working on trying to translate what I’ve been working on by hand in Illustrator to a generative form. I found the hardest thing for me to get my head around was how to work out the math to make the basic isometric cube. I… Continue reading Generative Isometric Generations