Cubic Grid

I’m continuing to use the same Isometric class and have been improving for the last few weeks. I wanted to see if I could build an isometric cube of cubes and see how I could manipulate it with translation, rotation, and scale.

First thing was to figure out the placement for each isometric object. I started with one bug cube then used that as base coordinates each cube will be based on. Below is the cube built up as 253 cubes.

Now time to start messing around. First adding some color.

Then get rid of some of the cubes, I started with just skipping ever other cube in the array of Isometric objects. Interesting, but not there yet.

Then I added rotation and scale to each cube, giving the render a crystal like look.

Here’s 1003 cubes using every 8th cube.

Update: Further messing around with the sketch I cherry-picked these interesting outputs: