I’m enjoying these CMYK outputs in p5.js. For this sketch, I took the sketch where I lined up isometric blocks and then looped the render over x amount of times. Each fill has a low opacity and has a random chance for each face to be filled with a solid color, color bands, or left… Continue reading Layering CMYK Blocks
Month: April 2022
CMYK Layering
These are from an experiment sketch where I used similar shapes from a previous sketch and used Cyan, Magenta, Yellow, and Black process colors and layered them x number of times. Here’s the code if you want to check it out.
Masdevallia veitchiana (1885-1906)
I worked on another sketch that uses an underlying image as the color and location of isometric shapes today. I liked this image of Masdevallia veitchiana (1885-1906) and started playing with the parameters to generate this. I also wanted to try and add some curvature to the isometric shapes.
Isometric Topography
This week I started looking at what other images I could use in my isometric image generation method. Earlier this week, one of my coworkers asked to see if I could track down the original artwork I created for a site design from like 7-8 years ago. I couldn’t find it in my archives/network drives/backups,… Continue reading Isometric Topography
Arcs on a grid
It’s been a few days since I last posted. I’ve been working on a new variation of the grid design I had made in the past. I focused on arcs and circles, also using the createGraphics() function in p5.js to clip the shapes to a specific grid section. I also played around with the pixel… Continue reading Arcs on a grid
From Generative to 3D Print
Here’s a technique that I heard about a while ago but haven’t used too much. If you didn’t know, there is a feature in Cura that allows you to import an image and represent that image as a 3d model. Cura will represent all dark colors as peaks and lighter colors as valleys. A high-contrast… Continue reading From Generative to 3D Print
All framed up!
I worked on the last isometric grid sketch I made a few days ago. The textural faces took a long time to generate, so I refactored that. I’ve been seeing these fancy framed mockups on Instagram and wanted to know how that would look. I found a package with many square frames. I thought they… Continue reading All framed up!
Qbert
Stepping back from the Botanical system I have been working on I wanted to build a grid of cubes and see what it would look like if the faces were randomly turned on or off. With all the faces turned on the grid reminded me of the levels from the game Qbert. I built the… Continue reading Qbert