I’ve been playing with a way to generate a painterly look in p5.js. To start I created several meandering paths, each of which would get a color to paint with. From here it was a matter of applying stroke weights, opacity, and a little rotation to turn them into something that resembles paintings. I feel… Continue reading Painterly Experiments
I was experimenting with filling ellipses and other rounded containers with textures. By scanning across a square container around the shape I could find where the two of the shapes overlap with the help of bmoren/p5.collide2D After I have that set of points I found that it was then pretty easy to pack the shape with… Continue reading Fracture
I’ve started down a rabbit hole. I have been drawing these little simple creatures for some time now and I wanted to see if I could generate a set of them with p5.js. This is the most complex one yet. Its got: Random creature generation with randomized body, ear/hair, and eyes. Rarity added to certain… Continue reading Creatures
Today I worked on another grid-based generative sketch, taking a set of patterns and assigning them to each cell on the grid. I also wanted to work with variations in the size of the cells. The patterns that get generated are all size-based so no matter how big or small they are the design will… Continue reading Another grid thingy
I have been trying to figure out container packing in p5.js. After messing around for a while I ended up finding the package mapbox/potpack, which will take a list of containers and sort them so that they will fit into a more or less rectangular space. I came up with these sketches that kinda looked… Continue reading Curtains
This was done by iterating over a grid and change the distance between the back and front of the cubes. At first the top and right were solid colors but I thought they looked better with a little texture. Thousands of points. My son Miles looked at this and said it was giving him a… Continue reading Cubes and Headaches
A couple of years ago I created a tool called “The Insane Quiggle Machine“, which was an effort to create generative art from doodles using CSS / HTML / JS. I ended up producing a coloring book with the images that this system generated. Looking back now if I’d known about Processing I would have… Continue reading Back to the Insane Quiggle Machine
There’s this app I bought years ago called Repper. It’s an app where you can take an image and create seamless patterns from sections of it. I used it a few years ago for creating a series of seamless backgrounds based on a scan of a 1924 Sears and Roebuck catalog. I really liked this… Continue reading I finally found Repper again!