Multi-Scale Truchet Patterns

I got inspired by the post by Christopher Carlson on Multi-Scale Truchet Patterns, where he creates Truchet tiles by taking several small tilesets and repeating them to create some interesting patterns. I began by splitting a canvas into quarters and then split each of those containers with a 50/50 chance all the way down to… Continue reading Multi-Scale Truchet Patterns

Circuit Boards

I started working on another variation on the path avoidance I used in Mazes, this time the generations started taking on the appearance of circuit boards. These are similar to designs I did for the last GigaZone Gaming Championship but those were all done manually in Illustrator. In this way, I can generate an infinite… Continue reading Circuit Boards

The Insane Squiggle Machine Revisited

This week I went back to my set of Squiggle drawings and brought them into p5.js. Every time I work with this library I figure out a little more. This one is made with tints given to images from pallets collected from Coolers.co, various transformations (I didn’t know there was an imageMode(CENTER) command for centering… Continue reading The Insane Squiggle Machine Revisited

Lines from sketches

Yesterday I was working on some experiments with using hand-drawn lines and using them in place of the line function in p5.js, scaling them like I would with a stroke width. Adding rotation, tint, and translation I was able to get some interesting results. Some of the images were made using the mouse x and… Continue reading Lines from sketches