I started working on another variation on the path avoidance I used in Mazes, this time the generations started taking on the appearance of circuit boards. These are similar to designs I did for the last GigaZone Gaming Championship but those were all done manually in Illustrator. In this way, I can generate an infinite… Continue reading Circuit Boards
Another sketch with lines on a grid. I was inspired by some of the designs from the new Foundation TV series.
I’m trying different neutral space shapes to break up the chaos from all the overlapping doodles in these squiggle generative pieces. These clouds were drawn with a Pentel brush pen and then scanned in as individual assets. I set up my canvas in p5.js to 3300px X 5100px, which works out to be 11×17″ @… Continue reading Happy little clouds.
Layered doodles on a grid, each layer in a square sharing the same hue. I worked off of two different sets, one rectangular and one elliptical. Here’s the code if you want to check it out.
I’ve been trying to find time to look into Deep Dream generators. Deep Dream is another way to create generative art. Instead of using code to create generative art, the artist uses a neural network to take an input image and a style image to create the output image, sort of like choosing what type… Continue reading Deep Dream Generators
This week I went back to my set of Squiggle drawings and brought them into p5.js. Every time I work with this library I figure out a little more. This one is made with tints given to images from pallets collected from Coolers.co, various transformations (I didn’t know there was an imageMode(CENTER) command for centering… Continue reading The Insane Squiggle Machine Revisited
Yesterday I was working on some experiments with using hand-drawn lines and using them in place of the line function in p5.js, scaling them like I would with a stroke width. Adding rotation, tint, and translation I was able to get some interesting results. Some of the images were made using the mouse x and… Continue reading Lines from sketches
I’ve been playing with a way to generate a painterly look in p5.js. To start I created several meandering paths, each of which would get a color to paint with. From here it was a matter of applying stroke weights, opacity, and a little rotation to turn them into something that resembles paintings. I feel… Continue reading Painterly Experiments
I was experimenting with filling ellipses and other rounded containers with textures. By scanning across a square container around the shape I could find where the two of the shapes overlap with the help of bmoren/p5.collide2D After I have that set of points I found that it was then pretty easy to pack the shape with… Continue reading Fracture